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Dublin Famine Memorial Statues

Whilst working for Peel Interactive, I modelled and animated the Dublin Famine memorial statues for the award winning Dublin Discovery trails app.
Figures were initially built with photogrammetry software (Meshroom) using limited Iphone photo reference. Models were then finished and optimised in Zbrush and Maya. Figures were textured using the photogrammetry generated textures as a base, and Substance painter. Figures were simply rigged to move gently, and blend shapes were created for changes in facial expression.

Dublin Famine Statues, rendered in Arnold.

Dublin Famine Statues, rendered in Arnold.

Dublin Famine Statues, rendered in Arnold.

Dublin Famine Statues, rendered in Arnold.

Dublin Famine Statues, rendered in Arnold.

Dublin Famine Statues, rendered in Arnold.

Dublin Famine Statues, rendered in Arnold.

Dublin Famine Statues, rendered in Arnold.

Dublin Famine Statues, rendered in Arnold.

Dublin Famine Statues, rendered in Arnold.

Dublin Famine Statues, rendered in Arnold.

Dublin Famine Statues, rendered in Arnold.

Dublin Famine Statues, rendered in Arnold.

Dublin Famine Statues, rendered in Arnold.

Dublin Famine Statues, rendered in Arnold.

Dublin Famine Statues, rendered in Arnold.

Dublin Famine Statues, rendered in Arnold.

Dublin Famine Statues, rendered in Arnold.

Dublin Famine Statues, shown in Unity engine.

Dublin Famine Statues, shown in Unity engine.

Dublin Famine Statues, shown in Unity engine.

Dublin Famine Statues, shown in Unity engine.

Dublin Famine Statue, shown in Unity engine.

Dublin Famine Statue, shown in Unity engine.

Dublin Famine Statues, shown in Unity engine.

Dublin Famine Statues, shown in Unity engine.

Lead famine statue, shown in Substance painter.

Lead famine statue, shown in Substance painter.